02-09-2017 12:48 AM
I face a problem related to the following situation, and any sugestion will be highly appreciated.
RPG500 named A calling to a RMX virtual room.
Another RPG500 named B, in a distant location calling to the same RMX virtual room.
Everything is ok still here.
If from a laptop wirelesly connected to the same network as RPG A, in the same phisycal space, we try to use People+Content to send other participant from RPG B content.
The problem that appear is that on the screen there are a lot of drops of the content.
The temporary solution was to connect the laptop with a VGA cable to the RPG A and to share content from RPD application, but this should not be the best solution if you need to put content on the same time to a local projector.
Thank you in advance
02-09-2017 01:12 AM
Even by cable instead of wireless between the laptop and RPG500 A network, a lot of drops.
So I can conclude that the app. People+Content has a issue, in both tried versions: 1.3 and 1.4
02-09-2017 11:28 PM - edited 02-09-2017 11:28 PM
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02-10-2017 03:44 AM
Thanks for reply
You are right, i should update to 5.1.2
PCIP tried both versions, the same result.
PC resolution tried 1600x900, but if I remember correctly also others were tried.
I tried to send content only to virtual rooms in RMX, because this was the need.
02-10-2017 07:29 AM
Tryng to update to 5.1.2 but when i read carefullu the 5.1.2 Release notes, Known issue, seems to have more trouble with 5.1.2 version. I'll check in details and come back
02-10-2017 08:50 AM
Do the artifacts (i.e. drops of the content) appear only on the monitor connected to RPG B or do they also appears on RPG A?
Would it be possible for you to post the PPCIP logs from the PC being used? The logs are stored at either "Program Files (x86)\Polycom\People+Content IP\PPCIP.log" or "Libraries\Documents\PPCIP.log"
02-10-2017 10:29 AM
Thank you for your response
Each RPG has 2 monitors:on one we have the RMX virtual room where we can see the participant from RPG B, and on the second monitor we can see the content.
On RPG A, in the same room with the Laptop that send content, artifacts appear on both monitors.
On RPG B, it seems that artifact appear only on the monitor where the content is displayed, but not definetely sure.
I found the PPCIP log, but there are a lot of info and I'm not sure which is for the correct date and time, but I put here the last 2 days records.
Monday morning I'll do another test to be sure that the info I share are relevant.
Thank you in advance
02-14-2017 07:40 AM
Sorry for not getting back sooner. On both the v1.3.1 and v1.4.1 versions of PPCIP, there are definately signs of trouble. I see there were 5 play attempts. While playing, the PPCIP application received a very large amount of "fast update requests" (about 240 during each play session for a total of 1191). These are logged as:
2017-02-07 11:22:57.121 H26xEncSendFastUpdateUnproxy: [type: 2] [updateNum: 0] [updateRange: 74928208]
A fast update request occurs when the endpoint has failed to receive a large portion (greater than 10% loss) of the UDP packets. That there are so many fast update requests, suggests the endpoint is probably failing to receive the majority of the UDP packets send by PPCIP. This definately points to some sort of networking problem within the network.
Does the same problem occur when the RPG (that PPCIP is connected to) is not in a call? Either way, can you post the support package from the RPG?
02-14-2017 10:19 PM
Thank you for your time spended to analyze my problem.
The RPG and laptop with PPCIP are in the same room but in different networks and they comunicate through several switches and routers.Maybe some of such devices drop some UDP packets. How can I find the UDP ports PPCIP is using or how can I find where on that chain the problem appear?
I'll test today if the same problem occur when the RPG (that PPCIP is connected to) is not in a call.
Please tell me were to look for "the support package from the RPG?"
Thank you one again for your support.